really early prototype phase (give feedback as soon as you play this plz!)


---CONTROLS---

WASD : Movement

Right Click: Shoot

Left Click: Attack

R: Reset

F4: Fullscreen

Updated 4 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorChal
GenreAction
Made withGodot
Tags2D, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down

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Ragga-Dagga.zip 76 MB

Development log

Comments

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(+1)

First impressions are really good. Only turning in four directions feels a bit off to me I think at least 8 would be good but that's also a personal preference thing. It doesnt feel great that when you walk into crates and stuff they just disappear, I think you should make it so the player has to actually hit them for them to go away. Combat is really simple but feels really satisfying especially with how expressive the tutorial enemies were, deflecting projectiles also just feels really good. The whole thing just oozescharm too, this might sound weird but i really like the menus. The way he writes on the parchment when you change settings is really cute and having the eyes follow your cursor in the pause menu is a great touch. Obviously this is still super early but you've got the bones of something awesome here and I'm super excited to see where it goes.

its pretty good

(+1)

She ragga on my dagga till I .zip

beat the tutorial and, i gotta say, it was really fun. the environment was fun to destroy and the boss was actually pretty challenging, although the shout attack is super easy to counter by walking up and swinging repeatedly.

the enemies did seem like they had a bit too much health, and the camera could be zoomed out a bit more, but those are just my preferences.

I did encounter 1 bug, sometimes the sword wouldn't swing in the direction of my mouse, but rather the last direction it was swung. other than that, the game looks great and i love the aesthetic & art :)

(+2)

played only a tiny bit, buuuut

hit impact could use some partcles, screenshake, freezeframe, or all at once
dagger throw feels awkward. Either it does too little damage or the range is too tiny, especially in a room with 3 bow enemies where you are first required to use it. Other than that, the game feels good

yeah